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The softmax function turns a list of scores (logits) into probabilities. Language models use it to choose the next word:
softmax(x)_i = e^(x_i) / (e^(x_1) + e^(x_2) + … + e^(x_n))
Large scores make e^x overflow, so first subtract the largest score from every score. The result is mathematically the same.
Implement softmax(logits).
Input
logits: A list of scores.
Output
Return the list of probabilities, in the same order. They are all between 0 and 1 and add up to 1.
Constraints
1 ≤ length ≤ 1,000
-1,000 ≤ each score ≤ 1,000
Examples
Example 1
Input:
logits = [1.0, 2.0, 3.0]
Expected output:
[0.090031, 0.244728, 0.665241]
Explanation
e¹ ≈ 2.718, e² ≈ 7.389 and e³ ≈ 20.086 add up to 30.193, so the probabilities are about [0.090031, 0.244728, 0.665241].
Example 2
Input:
logits = [1000.0, 1000.0]
Expected output:
[0.5, 0.5]
Explanation
Computing e^1000 directly overflows. Subtracting the maximum gives [0, 0], and e⁰ / (e⁰ + e⁰) = 0.5 for both.
References
-
Example 1 Not runInput:
logits = [1.0, 2.0, 3.0]Expected output:[0.090031, 0.244728, 0.665241]Your output -
Example 2 Not runInput:
logits = [1000.0, 1000.0]Expected output:[0.5, 0.5]Your output
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💡 Go Basics & Examples You Can Try Above
1. Declaring Variables and Constants
Use var or := to declare variables. Use const for constants.
package main
var x int = 10
const Pi = 3.14
func main() {
name := "Alice"
isActive := true
println(x, Pi, name, isActive)
}
2. Conditionals (if / switch)
Go supports if-else and switch statements with clean syntax.
x := 2
if x == 1 {
println("One")
} else if x == 2 {
println("Two")
} else {
println("Other")
}
switch x {
case 1:
println("One")
case 2:
println("Two")
default:
println("Other")
}
3. Loops
Go uses only the for loop, but it can act like a while loop.
for i := 0; i < 3; i++ {
println(i)
}
n := 3
for n > 0 {
println(n)
n--
}
4. Arrays
Arrays have fixed size. Use slices for dynamic lists.
var nums = [3]int{10, 20, 30}
println(nums[1])
5. Slice Manipulation
Use slices and the built-in append, len, copy, and slicing syntax.
fruits := []string{"apple", "banana"}
fruits = append(fruits, "cherry")
fruits = fruits[1:] // slice
println(len(fruits))
for _, fruit := range fruits {
println(fruit)
}
6. Console Input/Output
Use fmt.Print, fmt.Scan, and fmt.Println.
import "fmt"
var name string
fmt.Print("Enter your name: ")
fmt.Scan(&name)
fmt.Println("Hello", name)
7. Functions
Functions are declared with func and can return multiple values.
func greet(name string) string {
return "Hello, " + name
}
message := greet("Alice")
println(message)
8. Maps
Maps are key-value stores. Declare with make().
ages := map[string]int{"Alice": 30}
ages["Bob"] = 25
println(ages["Alice"])
9. Error Handling
Go uses multiple return values for errors instead of exceptions.
import "errors"
func fail() error {
return errors.New("something went wrong")
}
err := fail()
if err != nil {
println(err.Error())
}
10. File I/O
Use os and io/ioutil packages to read/write files.
import (
"fmt"
"os"
"io/ioutil"
)
ioutil.WriteFile("file.txt", []byte("Hello File"), 0644)
data, _ := ioutil.ReadFile("file.txt")
fmt.Println(string(data))
11. String Manipulation
Use the strings package for string operations.
import "strings"
text := " Hello World "
println(strings.TrimSpace(text))
println(strings.ToUpper(text))
println(strings.ReplaceAll(text, "Hello", "Hi"))
words := strings.Split(text, " ")
fmt.Println(words)
12. Structs & Objects
Use structs to define custom types with methods.
type Person struct {
Name string
}
func (p Person) Greet() string {
return "Hi, I'm " + p.Name
}
p := Person{Name: "Alice"}
println(p.Greet())
13. References (Pointers)
Go supports pointers using * and &.
x := 10
ptr := &x
*ptr = 20
println(x) // 20